← Back to home

About

Garrett Krick

Garrett Krick

Senior Unity Engineer specializing in C#, cross-platform product development, UI Toolkit, extended reality (XR), multi-user systems, and interaction design. Shipped commercial applications across mobile, desktop, and XR platforms, including augmented reality (AR), virtual reality (VR), and mixed reality (MR), with one XR product associated with more than $10 million in sales. Known for building performant interactive systems, partnering directly with customers, and leading engineering work from prototype through release.

I’m a Senior Unity Engineer with 7+ years of professional experience building and shipping real-time 3D applications across mobile, desktop, and XR platforms. I specialize in C#, Unity, cross-platform development, multi-user systems, UI and interaction design, and AR/VR/MR technologies.

Throughout my career, I’ve worked on products from early prototypes through commercial release, tackling challenges ranging from large-scale synchronized multi-user experiences to high-fidelity 3D visualization on mobile devices. As the primary engineer for ARTAK, I helped build an award-winning multi-user XR platform associated with more than $10 million in sales, including systems capable of synchronizing dozens of users and thousands of objects in a shared session. I’m also a named inventor on a U.S. patent covering collaborative synchronized mixed-reality technology.

I enjoy solving challenging technical problems while staying closely connected to the people using the software. My experience includes leading engineers, working directly with customers to turn requirements into technical solutions, prototyping new product concepts, and collaborating across engineering, product, and design to bring complex interactive applications to life.